Realm I
Mulk
The Realm of Dust
The waking world. Cities of dust and lamplight — Qurtayn, Asfahar, Samarad. Where the mortal campaigns are fought and the rift first opened.
Vol. I·A turn-based collection RPG·In development
Six champions against the unseen. A strategy RPG drawn from the Islamic golden age and the cosmology of the unseen realm.
A cosmology of nested worlds. Adapted, never copied.
Realm I
The Realm of Dust
The waking world. Cities of dust and lamplight — Qurtayn, Asfahar, Samarad. Where the mortal campaigns are fought and the rift first opened.
Realm II
The Realm of Light
The unseen world. Choirs of patrons, illuminated bridges, the source from which a Herald draws their power. Untouched by mortal feet.
Realm III
The Realm of Power
The highest reach. Past the seven heavens. Before the Lote Tree, beyond which no creature passes and no campaign goes.
The rift between the first and second realms has loosened. The Ghaflah—the heedless dark—pours into Mulk. Cities fall in silence. Only those chosen by a Choir can answer.
Four of the ten chosen at launch. None depicted are sacred figures — each is a fictional Herald, named for what they do.
Choir of the Rains
Healer · Cleanser
“The body has a Canon. I have read it.”
A physician of the second city, late of the lazaret. She reads wounds the way other Heralds read maps. Revives the fallen, lifts what poisons the team, and sustains a long fight where shorter Heralds would break.
Choir of the Word
Debuffer · Counter-strategist
“Every argument has a flaw. Yours is fatal.”
A jurist before the rift, an analyst after. She does not strike first. She steals what makes the enemy strong, turns it against them, and leaves them weaker than the fight they entered.
Choir of the Trumpet
Breaker · Front line
“The horde breaks on the shield. Then the shield breaks the horde.”
Cavalry commander turned standard-bearer of the Trumpet. He hits hardest against full health and shielded enemies — the heavier the enemy, the cleaner his work. Pair him with patient Heralds; he will end the fight you stalled.
Choir of the Veil
Assassin · Endgame
“Names are written before the deed.”
Sent only when the rift cannot be sealed by argument or arms. She marks her target three turns out, then collects. There is no countermand. There is no second draft.
Founding roster of ten reveals through the closed beta. Early Access enlistees see the next six before anyone else.
Each Herald is patroned by one Choir. Pick yours — it will be inscribed on your founder banner.
What the game is. Plainly stated, so you know what you are signing up for.
Six commitments. Plain language. Standing whether you play or not.
Every champion in the game can be obtained through play. Money buys cosmetics — banners, frames, alternate skill animations. Nothing that decides a battle.
If a timer ticks, it counts something real. We will not invent urgency to move you to a decision.
No third-party trackers. No ad networks. No selling of behavioural data. Email, gameplay, and account information stay with us and are deleted on request.
Heralds are revealed when the kit is complete and the art is final. No drip-feed of half-finished teasers to keep you returning to a feed.
No depictions of the Prophet, the Sahaba, or any of the 99 names. No Qur’anic text on items, currency, or loot. The world draws from history and cosmology — not what is rightly inviolable.
This page is dated and signed. If a commitment here changes, the change appears here first — not buried in a patch note.
For those who enlist before the closed beta. The list closes when the beta opens.
I.
A unique standard above your roster, retired the day the beta opens. Visible in every match, replay, and clan listing for the life of the account.
II.
Closed beta access ahead of public release. The first roster is built, balanced, and patched with you in it.
III.
One founders-only Herald, named for the closing of the first veil. Once the beta ends she is removed from all future summons. Yours, kept.
IV.
Your chosen name engraved in the founders’ list, accessible from the main menu of every account, indefinitely.
V.
A lifetime 25% reduction on any cosmetic purchase. Use it or do not — the rate stands either way.
VI.
A single private channel to the development team during the beta. Bug reports, balance arguments, requests for the roster. Read by a person.
We are building Malakut Rise because the games we love — the slow, strategic ones; the ones with rosters you remember by name — are increasingly built to extract rather than to be played. We are not interested in that game.
The world here is drawn from a tradition that the medium rarely treats with care: the Islamic golden age, the cosmology of the unseen realm, the architecture and ornament of cities most fantasy worlds borrow from without acknowledging. We are building it carefully, with sacred figures kept apart from the gacha wheel, and with names invented rather than appropriated.
The first ten Heralds are designed. The combat works. The art is being commissioned. We are not raising money. We are not promising the moon. We are inviting a small group of players to help shape what is here before it is opened to anyone.
If that is the kind of game you have been waiting for, the roster is below.
— The development team
Studio Malakut,
The ones we’re asked most. Honest answers.
It’s a turn-based collection RPG that happens to share mechanics with the mobile gacha genre — a roster of champions, faction/affinity matchups, campaign and PvP modes. But it’s built first for desktop and the web, designed for sessions of any length, and the monetization is cosmetics-only. If you think of it like a chess-with-characters game rather than a slot machine, you’re closer.
No. Every champion can be obtained through play. The only purchasable items are cosmetic — banners, frames, alternate ability animations, profile flourishes. None of them affect a battle outcome.
Yes, free at launch. The studio is funded by cosmetic purchases and a one-time founders’ pack for those who want one. No subscription, no energy paywalls, no advertising tier.
Late 2026, with a target of opening to the early-access list first. Enlistees receive a date and a key. The full launch date you see in the hero is the public release; the beta opens earlier.
Because it is one of the richest, most under-represented periods in the history of the medium. The cosmology, the architecture, the scholarship — all of it offers a depth that the genre rarely uses. We draw from history, geography, and Sufi cosmology. We do not draw from the sacred. The distinction is deliberate.
A small independent team. We will introduce ourselves on a separate page closer to the closed beta. For now, the work speaks first.
Yes, anywhere the web is. Mobile app store availability will follow store-by-store after launch. There is no country-locked content.
At any time. One email, one click. No retention periods, no dark patterns.
Closed beta dispatches, roster reveals, founder rewards. No more than one email a month.
No Choir selected. Choose yours →
No spam. No third parties. Unsubscribe at any time.